![]() Jason, Michael, and Sara are representative of the growing number of people who demonstrate compulsive behavior in playing massive multiplayer online role-playing games (or MMORPGs). She often leaves church early so she can continue her online adventures. She now plays most evenings and weekends, and she has stopped attending singles activities in her stake to make more time for gaming. Online gaming, however, has negatively affected her work. ![]() She was a top salesperson in her department, winning prizes and earning bonuses for outstanding performance. Then there’s Sara, who discovered online gaming ** about a year ago. We’re right in the middle of a raid, and my guild needs me.” When his wife, Jenny, gently reminds him, “It’s late, and we haven’t read our scriptures or prayed together,” he replies, “I can’t come right now. Or consider Michael, at his typical spot after midnight: in front of the computer, headset on, playing an online adventure game with his “friends,” none of whom he has actually met. He often stays up so late at night playing his game that he has begun to sleep through early-morning seminary. Instead of being at track practice or band rehearsals, Jason spends his free time playing an online computer game. Two weeks ago, Jason * quit the high school track team because the meets and practice times conflicted with his online “guild quests” and “raids.” The trumpet he used to love to play now sits in the corner of his bedroom collecting dust. ![]()
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